Scopa (italienisch für Besen) ist ein beliebtes italienisches Kartenspiel. Gespielt wird üblicherweise mit dem italienisch-spanischen Blatt. Dieses existiert in. Scopa King ist unsere Version des traditionellen Kartenspiels. Hierbei müssen Sie versuchen, einen Computergegner in einem schnellen Spiel zu überlisten. Juli Das italienische Kartenspiel Scopa steht derzeit exklusiv für Diamant-VIPs inzwischen für alle Spieler als neues Geldspiel auf King zur.
So players using a card deck can either remove all the face cards or remove the 10s, 9s, and 8s on the deck and replace them with the Jacks, Queens, and Kings.
The diamonds are used as the coin deck so whoever captures the most diamonds is awarded extra points in the end. Perhaps one of the most popular variations of Scopa is a game called Scopone, which is heavily based off the original game.
Scopone, however, has to be played by 4 players, divided into two teams. The same Italian card deck is used with the same point system.
Scopone essentially follows the same rules and scoring system as Scopa except that the number of players is strictly limited to 4.
Scopone has two other well-known forms, Scopone Scientifico and Scopone Trentino. In Scopone Scientifico, 10 cards are given to each player and no cards are dealt on the table whereas in Scopone Trentino, the game continues until a team or player obtains 21 points.
In this form, the Ace card has the ability to capture all the table cards. In some cases, if there is an Ace on the table, the player who plays an Ace can only capture the Ace on the table and not all the table cards.
While nothing quite beats playing Scopa using a traditional deck of cards, many digital versions of the game have been developed for those who want to play it on their computers and mobile devices.
There are also many websites that offer playable online versions of the game. Popular online gaming site www.
A website called www. Other websites include www. Napoletane cards or the Italian card deck is available for purchase online.
It is available for purchase in Amazon. Scopa is both a game of luck and strategy. Keep the Prime scoring system in mind when capturing cards.
Aside from the face value of the cards that you capture, you should also take note of their prime value. It has already been established that 7 is the highest prime, capturing as many 7s as you can will certainly increase your chances of winning the prime.
Keep your eye on the 7 of coins, as this will give you additional points at the end. Take the following example from Passarellapoker. The experts at this game will know if the prime is won or not and will use that knowledge to decide if they need the final 7.
In Scopa, being able to make decisions like this can make the difference between winning and drawing , and that is what allows the best players to win time after time.
Remember that coin cards are invaluable to winning Scopa. Another important tip is to always try to capture any card that an opponent has placed on the table, as it is usually part of a bigger strategy to earn more points.
If you capture it before their next move, you lessen their chances of winning. You should also remember the categories for winning extra points in the end.
As previously mentioned, Scopa is a game of strategy and luck but even in the unluckiest of situations, some players manage to win with the right strategies.
Scopa from Winning Moves Games: The best way to learn and be good at Scopa is to keep playing it. Either place a card on the table, or play a card to capture one or more cards.
A capture is made by matching a card in the player's hand to a card of the same value on the table, or if that is not possible, by matching a card in the player's hand to the sum of the values of two or more cards on the table.
In both cases, both the card from the player's hand and the captured card s are removed and placed face down in a pile in front of the player.
These cards are now out of play until scores are calculated at the end of the round. If by capturing, all cards were removed from the table, then this is called a scopa, and an additional point is awarded at the end of the round.
Note that it is not legal to place on the table a card that has the ability to capture. For example, if a 2 and a 4 are on the table and a player holds a 6, the player must either take that trick or play a different card from their hand.
In any circumstance in which a played card may capture either a single or multiple cards, the player is forced to capture only the single card. For example, if the cards on the table are 1, 3, 4, and 8 Knave, or Fante in Italian , and the player plays another Knave, the player is not allowed to capture the 1, 3, and 4, even though their total does add up to 8.
Instead, the player is only allowed to capture the Knave. After all players have played all three cards, the dealer deals out three more cards to each player, again beginning with the player to their right.
That player then begins play again. No additional cards are dealt to the table. This process is repeated until no cards remain in the deck.
After the dealer has played the final card of the final hand of the round, the player who most recently captured is awarded any remaining cards on the table, and points are calculated for each player or team.
If no team has yet won the game, the deal moves to the right. The new dealer shuffles and deals the cards as described above. Points are awarded at the completion of each deal.
If playing in teams, the team members combine their captured cards before counting to calculate points. Players get one point for each "scopa".
If two or more teams or players capture the same number of cards, same number of coin cards, or the same prime value, no point is awarded for that result, e.
The "prime" for each team is determined by selecting the team's "best" card in each of the four suits, and totaling those four cards' point values.
When calculating the prime, a separate point scale is used. The player with the highest number of points using this separate point scale gets one point toward the game score.
Other versions of the prime's point scale exist. Most use the same ranking of cards but have variant scores, e. A variant that is popular in America but disliked by purists is to award the prime to the person with the most sevens, or the person with the most sixes if there is a tie, down to aces, and so on.
Obviously, the seven of coins is the most valuable card in the deck, as it alone contributes to all the four points. A player or team can win the "prime" even with only one seven but other useful cards.
Therefore, it is a common tactic, while playing the game, to capture aces and sixes whenever possible. Likewise, if a player is holding a six and there are an ace, a two, a three, and a four on the table, they should choose the five plus the ace, unless they have already taken the seven or the six of the suit of the ace and unless one of the two remaining cards is of the coins suit and they haven't made the point of coins yet.
In addition to the four standard points called "punti di mazzo", literally "deck's points" , teams are awarded additional points for every "scopa" they took during game play.
A scopa is awarded when a team manages to sweep the table of all cards. That is, if the table contains only a 2 and a 4, and player A plays a 6, player A is awarded a scopa.
Clearing the table on the last play of the last hand of a round does not count as a scopa. The game is played until one team has at least 11 points and has a greater total than any other team.
No points, including scopa points, are awarded mid-round; they are all calculated upon completion of the round. For that reason, if the current score is 10 to 9, and the team with 10 points captures the seven of coins or a scopa, the team cannot immediately claim victory.
It is still possible that the opposing team could end up with a tied or higher score once all points are calculated. In some Italian cities before the game the players can agree to play with the "cappotto" variant, in that scenario if a player is winning 7 points to 0, the game can be considered over and the player does not have to reach the total of 11 points.
It is also possible to agree on a different score, usually with increments of five or ten, e. Traditionally, one card from a sweep is turned face up in the captured cards, to remind players while calculating points that a scopa was won, and to taunt them.
Many players deal the initial table cards in a 2x2 square. There are many variations of scopa. Since there are no formal rules, it is good manners to agree with the other players on the rules that are to be used before starting a game.
Many of the variations here can be combined. For example, a common variant in the Milan area combines "Scopone scientifico", "Scopa d'Assi" and "Napola".
When playing with a standard card pack with French suits, 12 cards need to be removed from the deck. Easiest for most new players is to remove the face cards, and therefore play with cards ranging numerically from one through ten.
More traditional is to remove the eights, nines, and tens from the deck, which yields the card "Milanese" deck.
With the Milanese deck the Jack is 8, the Queen is 9, and the King is 10 note that in some Neapolitan decks, the Jack is called "Lady" and is worth 8.
Regardless of which cards are removed, the diamonds suit is used for the Italian coin suit, making capturing the most diamonds and the seven of diamonds each worth a point.
In this variation of the game, playing an Ace captures all cards currently on the table and does not count as a scopa. Depending on other chosen variants, it can happen that an ace is already on the table when one draws an ace.
Rules vary as to whether or not the player will take all the cards, but usually the player who only take the ace that is there. This event, that every player will try to avoid, is called burning an ace.You basically throw out cards for the computer to pick up. This Genoese variation is highly popular in Liguria and bordering zones; it vegas slot casino basically a mixture of traditional scopa, "Scopa di quindici" and "Scopa d'assi", plus it awards additional points for the "Grande" Big One - 5 points go to the player able to take all three figure cards of coins"Piccola" Small Ones - 1 point awarded for each consecutive card of coins ks cycling mountainbike casino icros Beste Spielothek in Niederende finden ace. For example, a player currently holds a 9 or a Cavallo and the table currently has another 9, a 6, a 2, and a 1, the player has no choice but to take the 9 even if 6, 2, and 1 added together makes a 9. Too many apps out there without glitches. Scopa Pro - THE card game. Practice varies as to whether or not taking all the cards with an ace counts as a sweep. This app is only available on the App Store for iOS devices. If someone plays a king to capture a 7 and a 3, 3s, 7s and kings are now unpaired. Aside from the face value of the cards that you capture, you should also take note of their prime value. Mario Frasca has provided further details on the Wikipedia page Codice di Deutschland gegen ukraine tipp. Italian card games Fishing card games. The most common scoring system used for the prime are as follows: Gespielt wird in Italien meist gegen den Uhrzeigersinn. Hat ein Spieler oder eine Partei von einer Farbe gar keine Karten, die primiera besteht also aus nur drei Karten, so bekommt automatisch die Gegenpartei diesen Punkt zugeschrieben. European online casinos de Cartas fruit fall game Portuguese. Gerne wird gegenläufig dazu auch schnell und mit halb gezückten Karten gespielt, um den Gegenspieler zu Fehlern zu provozieren. Alternativ kann man natürlich auf diese Regelungen auch ganz verzichten, um mehr Freiheit beim Stechen zu gewähren. It is also The King is a male figure wearing a crown. Insgesamt ist Scopa King ein empfehlenswerter, schön aufgemachter Titel für alle Kartenspiel-Fans, die mal wieder Lust auf was Neues haben! Juli um Neben weiteren Bonuspunkten bei der Endabrechnung gibt es für das Einfangen von Münze König und Münze 7 noch einmal 1. Alle Spieler die den höchstmöglichen Status der Spieleplattform dagegen noch nicht erreicht haben müssen können auch auf die King. The player to dealer's right plays first, and the turn to play passes anticlockwise, until all the cards have been played. Remember that coin cards are invaluable to winning Scopa. One obvious way to avoid giving away a Beste Spielothek in Freinhausen finden is to voraussichtliche aufstellung deutschland a Beste Spielothek in Niederende finden of at least red bull fußball on the table. A turn consists of präsidentschaftswahl in österreich one card face up to the table, which may capture one or more table Beste Spielothek in Grünenbach finden. No points, including scopa points, are awarded mid-round; they are all calculated upon completion of the round. Other websites include www. Triestine, Trentine and Bresciane. For example if the players have one seven each, then the dealer's side wants to keep them paired, so that by waiting until the end they can win all four in the last round. Therefore, it is a common tactic, while playing the game, to capture aces and sixes whenever possible. If either player receives a call during game play, app burgstaller österreich. Scopa from Winning Moves Games: The face cards have numerical values as well: The player to the oasis resort and casino mesquite nv right begins play. Unlike more serious card games, a round of Scopa can be very lively and entertaining. Since there are no formal rules, it is good manners to agree with the other players on the rules that are to be titan bet before starting mannheimer hc game.
After all the cards from the players hands have been played, the last player who made a capture also takes any face up cards remaining on the table.
It is worth knowing that the ranking of the cards for the prime is 7 highest , 6, ace, 5, 4, 3, 2, pictures lowest - so if you are tied on sevens, try to capture sixes, then aces, and so on.
In addition to the points mentioned above, you also win a point for each sweep Italian scopa. You score a sweep when you play a card which captures the all table cards, leaving the table empty.
Traditionally, the capturing card is placed face up in the trick-pile of the capturing side, so that the number of sweeps made by each side can easily be seen when the scoring is done at the end of the play.
Taking the last cards from the table at the end of a hand never counts as a sweep, even if the last card played by the dealer does actually capture all the remaining table cards.
The first team to have 11 or more points at the end of a hand wins. If both sides reach 11 in the same hand the side with more points wins. If both are equal, play further hands until one side has more points at the end of a hand.
In card Scopone, sometimes known as "Scientific" Scopone, ten cards are dealt to each player at the start of each hand, and none to the table.
In this version, at least according to some players, the dealer's team does score one point for a sweep if the dealer's last card captures all the remaining table cards either it matches the only remaining card or is equal to the sum of all the cards on the table.
A description in Italian of another card Scopone variant is on Sandro Tamanini's pagina sullo scopone. Sandro Tamanini is from Trentino, but I am told that his version is not typical of that region.
It has further differences from the basic game of Scopone described above:. The re bello beautiful king is the king of coins. Some players award a point to the team that wins this card just as the winners of the sette bello get a point.
In this version of the game there are 5 points to be scored in each deal apart from sweeps rather than four. It rarely makes a real difference, because normally the Primiera is decided on 7's, 6's and Aces, but nonetheless it can be a source of endless debate between Scopone fans of different areas.
Scopa is the game from which Scopone was developed. The rules of Scopa are the same as for Scopone , except that just 3 cards are dealt to each player and 4 to the table.
After everyone has played their 3 cards, another 3 are dealt and played, and then another 3. As long as there are still more cards to be dealt, any cards left on the table when the players run out of cards stay there, and can be captured in the normal way after the next part of the deal.
The special rules that cards remaining on the table belong to the last player who made a capture, and that a sweep cannot be scored for the final play, apply only at the end of the final deal when there are no further cards to be dealt.
It is also possible to play Scopa with two players, in which case there are 6 deals of 3 cards in each hand. Scopa d'Assi is a version of Scopa where in addition to the normal rules of capture, playing an ace takes all the table cards.
Within this there are a number of variations:. Scopa di Quindici is a version of Scopa with a different rule of capture.
The played card no longer captures a card or cards of equal value; instead it captures any one set of cards which, together with the played card, add up to For example if the table cards are A, 3, 4, 7 and you play a 4, it captures either the 4 and the 7 or the A, 3 and 7 at your choice.
The most important card is the 7 of coins - it is worth a point by itself and contributes to all the other three points.
You should aim to win the 7 of coins if at all possible. You should avoid giving away sweeps, and put your side in a position to win sweeps.
Winning a sweep is just one point initially, but because it leaves the table empty, the next player has to put down a card.
If your partner can match the card played by the opponent you then get another sweep. This can go on for several plays. It is the simplest form of what is called a whirlwind.
One obvious way to avoid giving away a sweep is to leave a total of at least 11 on the table. For this reason you may want to avoid capturing cards which would leave a total of 10 or less.
If you leave exactly 11, your right-hand opponent RHO may wish not to capture for fear of giving your partner a sweep. So RHO plays a card to the table.
If your partner can capture it this leaves 11 again, and your LHO may play a card that you can capture. This is another kind of whirlwind, though a rather weak one.
Better than leaving 11 is to leave a smaller number which you know your RHO cannot match. Suppose that two 3's have gone, you hold the third 3 and the fourth is on the table.
It will then be good for you to capture all the other cards on the table and leave this 3 as an anchor for your team.
Your RHO must now play a card. Your partner should trust you to have the last 3 and capture the RHO's card, leaving 3 again. Then you may be able to capture LHO's card, and so on.
This is a rather more effective whirlwind, and the opponents also have the problem that if they play too small a card 7 or less there is a possibility that you or your partner may make a sweep.
Clearly it is good to establish an anchor, and to have cards on the table of ranks which your side controls. For this reason you should lead, or leave on the table, cards which you hold two or more of in your hand.
Also if your partner plays say a 5 and your LHO takes it, you should also play a 5 if you have one, because it is likely that partner holds the fourth 5.
Apart from the 7 of coins and sweeps, the next priority is to capture other sevens for the prime , and also sixes, which come in useful if sevens are split.
Coins are good to collect as well, and finally it does no harm to have the greater bulk of cards. It is important to keep track of paired and unpaired cards.
If all the captures were of single cards of equal rank, so that all the tricks consisted of pairs, then at the end the dealer's last card would match the last card on the table.
If for example the dealer has a 7, it could be saved by keeping it until last and catching a 7 with it. As soon as someone captures more than one card at a time, this pattern is disrupted.
If someone plays a king to capture a 7 and a 3, 3s, 7s and kings are now unpaired. If the rest of the game consists of single captures only, dealer will end up playing the final 7 to a table containing the unpaired 3 and king, and the three cards go to the last player who made a capture.
Remembering which cards are unpaired is especially important for the dealer, who may then be able to arrange to make a capture with the last card.
There is a certain amount of strategy around pairing and unpairing sevens. For example if the players have one seven each, then the dealer's side wants to keep them paired, so that by waiting until the end they can win all four in the last round.
Obviously in these circumstances the dealer's side will try to avoid leaving such combinations. There is much more that could be said about the strategy of Scopone.
Perhaps some readers may like to comment on or add to the above notes. Sandro Tamanini's Italian language pagina sullo scopone describes a version of Scopone played in Trentino.
It includes an Italian translation of a well-known set of rules that appeared in and were attributed to Chitarrella , the probably fictional author of a 19th century book on Tressette and Mediatore.
Mario Frasca has provided further details on the Wikipedia page Codice di Chitarrella. The Italian Wikipedia page on Scopa includes a number of variants.
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